Gold Rush Grotto Racing Idea
My Vector images of the Racing map Idea I'm going to make. I got the theme idea from my Explosive Barrel project and my 3D vehicle project. Both of them have a Industrial revolution/Train theme to them, so I decided to put a little spin on it by making a California Gold Rush level.
Many of the obstacles match the theme, such as the carts and before mentioned barrels, as well as the rock formations around it.
I also knew I wanted to have some choice as to where the player could go, but I didn't want it to be too much of a change for the sake of time and extra design. Instead, I choose to make the main road in the middle very thick for all 16 cars, but the path splits in half forcing the players to choose a direction and now race/fight with a significantly less amount of players, without knowing the fate of the other side, then reunite in the middle for the end of a lap. One side had more obstacles but a speed boost, and the other has less obstacles and no speed boost, making a simple risk and reward that the player can explore and find in the 3 laps there would be.
Also Here are some storyboards of how a race may go:
Here are some Visual Elements I want to bring in along with a Color scheme:








No comments:
Post a Comment